Quantifiers in Action: Generalized Quantification in Query, Logical and Natural Languages by Antonio Badia
English | 2009-04-17 | ISBN: 0387095632 | PDF | 168 pages | 2.5 MB

The database industry is a multi-billion, world-wide, all-encompassing part of the software world. Quantifiers in Action: Generalized Quantification in Query, Logical and Natural Languages introduces a query language called GQs-Generalized Quantification in Query. Most query languages are simply versions of First Order Logic (FOL).
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Guide to FPGA Implementation of Arithmetic Functions By Jean-Pierre Deschamps, Gustavo D. Sutter, Enrique Cantó
2012 | 472 Pages | ISBN: 9400729863 | PDF | 32 MB
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A. Udaya Shankar - Distributed Programming: Theory and Practice
Published: 2012-09-15 | ISBN: 1461448808 | PDF | 395 pages | 3 MB

Distributed Programming: Theory and Practice presents a practical and rigorous method to develop distributed programs that correctly implement their specifications. The method also covers how to write specifications and how to use them. Numerous examples such as bounded buffers, distributed locks, message-passing services, and distributed termination detection illustrate the method. Larger examples include data transfer protocols, distributed shared memory, and TCP network sockets.
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Service-Oriented Crowdsourcing: Architecture, Protocols and Algorithms By Daniel Schall
2012 | 102 Pages | ISBN: 1461459559 | PDF | 2 MB

At a fundamental level, service-oriented crowdsourcing applies the principles of service-oriented architecture (SOA) to the discovery, composition and selection of a scalable human workforce. Service-Oriented Crowdsourcing: Architecture, Protocols and Algorithms provides both an analysis of contemporary crowdsourcing systems, such as Amazon Mechanical Turk, and a statistical description of task-based marketplaces.
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The Art of Unit Testing: with examples in C#, 2nd edition By Roy Osherove
2013 | 296 Pages | ISBN: 1617290890 | EPUB + PDF | 4 MB + 14 MB

You know you should be unit testing, so why aren't you doing it? If you're new to unit testing, if you find unit testing tedious, or if you're just not getting enough payoff for the effort you put into it, keep reading.
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Engineering Fluid Mechanics, 9 edition by Clayton T. Crowe, Donald F. Elger
English | 2009 | ISBN: 0470259779 | 592 pages | PDF | 19,8 MB

Connecting the math and theory of fluid mechanics to practical applications can be a difficult process. Engineering Fluid Mechanics builds on the success of previous editions to help engineers learn how to apply concepts by keeping them engaged and active throughout the book.
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On Concurrent Programming (Texts in Computer Science) By Fred B. Schneider
1997 | 473 Pages | ISBN: 0387949429 , 146127303X | PDF | 58 MB

Here, one of the leading figures in the field provides a comprehensive survey of the subject, beginning with prepositional logic and concluding with concurrent programming. It is based on graduate courses taught at Cornell University and is designed for use as a graduate text. Professor Schneier emphasises the use of formal methods and assertional reasoning using notation and paradigms drawn from programming to drive the exposition, while exercises at the end of each chapter extend and illustrate the main themes covered. As a result, all those interested in studying concurrent computing will find this an invaluable approach to the subject.
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Joseph Sheppard, "Drawing the Living Figure: A Complete Guide to Surface Anatomy"
English | ISBN: 0486267237 | 1991 | 144 pages | EPUB | 6 MB

This innovative approach focuses upon the specifics of surface anatomy. 177 of Sheppard's drawings show many different live models in front, back, and side views, and in various standing, sitting, kneeling, crouching, reclining, and twisting poses. Each drawing is accompanied by two diagrams, one for bones, one for muscles.
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Software for People: Fundamentals, Trends and Best Practices By Alexander Maedche, Achim Botzenhardt, Ludwig Neer
2012 | 291 Pages | ISBN: 3642313701 | PDF | 5 MB

The highly competitive and globalized software market is creating pressure on software companies. Given the current boundary conditions, it is critical to continuously increase time-to-market and reduce development costs. In parallel, driven by private life experiences with mobile computing devices, the World Wide Web and software-based services, peoples' general expectations with regards to software are growing. They expect software that is simple and joyful to use. In the light of the changes that have taken place in recent years, software companies need to fundamentally reconsider the way they develop and deliver software to their customers.
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How to Solve It: Modern Heuristics By Zbigniew Michalewicz, David B. Fogel
2004 | 559 Pages | ISBN: 3642061346 | PDF | 15 MB
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David Wood, Marsha Zaidman, Luke Ruth and Michael Hausenblas, "Linked Data"
English | ISBN: 1617290394 | 2014 | 336 pages | PDF + Code | 20 MB
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Geospatial Technology for Earth Observation By Deren Li, Jie Shan, Jianya Gong
2009 | 556 Pages | ISBN: 1441900497 | PDF | 51 MB

Earth Observation interacts with space, remote sensing, communication, and information technologies, and plays an increasingly significant role in Earth related scientific studies, resource management, homeland security, topographic mapping, and development of a healthy, sustainable environment and community.
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The Mad Art of Caricature!: A Serious Guide to Drawing Funny Faces
Demon publishing | 2011 | English | ISBN: 098357670X | 175 pages | PDF | 98 MB

In The Mad Art of Caricature, award-winning caricaturist and illustrator Tom Richmond shares his secrets to creating great caricatures, drawing on his 25 years of experience teaching live caricature techniques and producing award-winning humorous illustrations and caricatures for publications, books, advertising, video games, film, television animation, and clients like MAD Magazine. He takes the reader on an artistic journey, examining what really makes a caricature successful, what to look for in a face, and how to draw it. You will also learn how to apply this skill, whether it's drawing live, theme-park-style caricatures, or creating caricature for publication work. Loaded with everything from basic theories and drawing instruction to professional tips and tricks, this book contains something for novices and experts alike.
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Bob Rohm, "The Painterly Approach: An Artist's Guide to Seeing, Painting and Expressing"
English | ISBN: 1581809980 | 2008 | 144 pages | EPUB | 6 MB

The unique approach and subject will give artists everything they need to create stunning landscapes, spectacular still lifes or fabulous figures.Readers will learn to identify abstract patterns, the relationships between shapes and how to provoke and emotional response from their paintings. Readers will discover what the painterly approach is and how to define an object by planes of colour and value rather than by line.
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UML for Real: Design of Embedded Real-Time Systems By Luciano Lavagno, Grant Martin, Bran V. Selic
2003 | 388 Pages | ISBN: 1402075014 | PDF | 15 MB

UML for Real: Design of Embedded Real-Time Systems aims to show the reality of UML as a medium for specification and implementation of real-time systems, illustrating both the current capabilities and limits of UML for this task, and future directions that will improve its usefulness for real-time and embedded product design. It will also cover selected applications examples. The book is an edited volume of solicited chapters.
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Jim Harter, "Hands: A Pictorial Archive from Nineteenth-Century Sources"
ISBN: 048624959X | 1985 | EPUB | 96 pages | 22 MB

Need a hand? Here are over a thousand! Over 1,100 pairs of hands in all shapes, sizes, and shades: writing, sewing, with pointing fingers, much more, all royalty-free. Perfect for spot illustrations and many more projects.
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Film Studies: The Basics by Amy Villarejo
English | November 29, 2006 | ISBN-10: 0415361389 | 184 pages | PDF | 1,4 MB

This engaging and accessible introduction explores the intricacies of the film world to show how anyone can gain a broader understanding and a more pleasurable experience of film.
Addressing general questions about why and how to study film, topics discussed include:
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Information Technology for Small Business: Managing the Digital Enterprise By Katia Passerini, Ayman El Tarabishy, Karen Patten
2012 | 131 Pages | ISBN: 1461430399 | PDF | 2 MB

Information Technology for Small Business: Managing the Digital Enterprise provides an overview of how small and medium business enterprises (SMEs) can use flexibility, agility, and anticipation strategies to better utilize information technology and knowledge management. Because small and medium businesses tend to be late technology adopters, they could miss versatile and strategic workforce advantages that enable them to achieve higher efficiency and effectiveness through technology.
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SonarQube in Action By G. Ann Campbell, Patroklos P. Papapetrou
2013 | 392 Pages | ISBN: 1617290955 | EPUB + PDF | 11 MB + 19 MB

SonarQube is a powerful open source tool for continuous inspection, a process that makes code quality analysis and reporting an integral part of the development lifecycle. Its unique dashboards, rule-based defect analysis, and tight build integration result in improved code quality without disruption to developer workflow. It supports many languages, including Java, C, C++, C#, PHP, and javascript.
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Gennadiy Zlobin, "Learning Python Design Patterns"
English | 2013 | ISBN: 1783283378 | 100 pages | PDF | 3,3 MB

Design pattern is a well-known approach to solve some specific problems which each software developer comes across during his work. Design patterns capture higher-level constructs that commonly appear in programs. If you know how to implement the design pattern in one language, typically you will be able to port and use it in another object-oriented programming language.
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