Digital - Tutors - Creative Development: Creature Concept Sculpting in ZBrush

Digital - Tutors - Creative Development: Creature Concept Sculpting in ZBrush
3 hrs. 41 min. | ZBrush 4R2 and Autodesk Maya 2011 | Author: Pat Imrie


Digital - Tutors - Creative Development: Creature Concept Sculpting in ZBrush


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In this tutorial we will learn how to sculpt a creature for use in TV, film or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games or to be printed out and used as a vinyl statue.

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Code
http://www.digitaltutors.com/11/training.php?pid=598




_Creature_Concept_Sculpting_in_ZBrush.part1.rar
_Creature_Concept_Sculpting_in_ZBrush.part2.rar
_Creature_Concept_Sculpting_in_ZBrush.part3.rar
_Creature_Concept_Sculpting_in_ZBrush.part4.rar
_Creature_Concept_Sculpting_in_ZBrush.part5.rar

 



Digital - Tutors - Creative Development: Creature Concept Sculpting in ZBrush

14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed



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