Lynda - Artists and Their Work: Conversations about Mograph, VFX, and Digital Art (Updated Sep 19, 2014)
English | Sep 19, 2014 | .MP4 | Audio: aac, 48000 Hz, stereo | Video: h264, yuv420p, 1280x720, 23.98 fps(r) | 3.37 GB
Digital Tutor: Creative Development: Creating a Sea Creature in Maya and ZBrush
In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun. When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into it’s pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready character concept that is posed, prepared in accordance with 3D printing standards and rendered for a dramatic presentation.
Digital Tutor - Creative Development: Modeling a Fantasy Character in Maya
In this Maya tutorial we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Throughout these lessons we will take an in-depth look at some mixed polygon modeling techniques using Maya 2011. We'll focus on creating an...
Digital Tutors - Utilizing Presentation Files and Representations in Inventor
Genre: eLearning | Advanced | Instructor: Dan Halsell
In this series of tutorials we will learn how to create a Presentation file from an assembly. We will also learn how to use Representations in assembly mode. The Representations include level of detail, views, and positions. A drawing will be created and basic drawing tools will be explained.
DigitalTutors - Getting Started in Premiere Pro CC
Genre: eLearning | Level: Beginner
In this series of tutorials we will go through an overview of Premiere Pro CS6 as well as CC, with a guided tour of the interface and the many tools within the program to edit video and audio in the creation of a final presentation. We discuss importing clips, creating titles, video and audio transitions, video and audio effects, editing together video from multiple camera sources, exporting our project to various media, and creating a DVD of our project in Adobe Encore. By the end of this tutorial you will have a solid familiarity with many of the tools in Premiere Pro so that you can begin creating your own polished and professional video presentations.
Digital Tutors - Creating a Hard Surface Sci-Fi Ninja in ZBrush
Required Software: ZBrush 4R6, Photoshop CS6 l 8.4 GB
In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush.
Digital Tutors - Create a Realistic Candle Flame in Maya
In this series of tutorials we will be learning the process of understanding and simulating a candle flame with the help of Maya fluids. We will be studying in detail the burning of candle flames. We will look at technical theories and discuss the flame’s nature as well as its chemical process. We will learn how to blend such principles to CG art and bring the flame out of the wick with the help of Maya fluids. This course will teach the various technical specifications of fluids and how each and every tweak of the settings can be useful to convert the flame simulation into a realistic behavior. We will advance further into understanding the technical attributes of fluids including density, temperature, dissipation, diffusion, and velocity swirl just to name a few. We will also look at how to bend the flame and have it react to interaction. The end result will take you to the next level of creativity and production workflow understandings.
Digital Tutors - Toon Boom Harmony Effects Reference Library
By incorporating effects in Toon Boom Harmony you can truly enhance the visual appeal of your scenes. In this reference library we'll cover a large variety of useful effects that can be applied to your characters, environments, and other visual elements that may be included in your projects.
Digital-Tutors – Sculpting Human Torsos in ZBrush
Throughout this tutorial we will delve deep into the topic of human anatomy. As with any part of the human body, there is a lot going on underneath that we might not be aware of. That being said, our goal is to identify, name and then sculpt all of the major muscle groups.
Digital-Tutors - Introduction to Modeling in Softimage
In this Softimage tutorial we'll cover the basics of constructing models in Softimage 2014.
We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution, and Surface tools like loft and revolution to create smooth surfaces.
Digital-Tutors - Creating Automotive Concepts in SketchBook Pro
To begin this tutorial, we will learn about the tools and workflow one might use when creating a reference sketch for our automobile concept
DigitalTutors - Compositing a Futuristic Street Scene in NUKEX
Genre: eLearning | Level: Advanced | Language: English
What you will learn
In this series of tutorials we are going to create a futuristic scene using the great tools found in NUKEX.
We will be compositing a wide shot of a city street to look like a scene of the future. We will also go over how to work fast and how to use the NUKE 3D space properly. When you finish this series of tutorials, you will have learned a ton of new tricks to add to your compositing arsenal.
Digital Tutors - Traditional Animation Techniques in Toon Boom Harmony
In this tutorial, you'll learn how to begin using some of the powerful tools that Toon Boom has to offer with your own traditionally styled animations.
Digital Tutors - Enhancing Your Rigs with Driven Keys in Maya
Genre: eLearning | Level: Intermediate
In this Maya tutorial we will learn how to use Driven Keys to enhance our control rigs in Maya.
Digital Tutors - Automotive Rendering and Compositing in Photoshop and KeyShot
In this tutorial we learn how to create an automotive render and composite it in Photoshop, VirtualRig, and KeyShot. Throughout these lessons we look at the various pieces it takes to build an automotive render. This covers adding realistic motion blur to a static backplate and utilizing the speed of KeyShot with HDR Light Studio to create the renders necessary for the final composite in Photoshop.
Digital Tutors - Your First Day of Rotoscoping in NUKE
Genre: Video Training
We will start by simply learning how to draw a rotoscope with the Roto node and how to use the tools that the node offers. Once we have the basic ideas of drawing and editing Roto shapes, we learn how to animate the rotoscopes to get the full picture of how these powerful masks can be implemented into your NUKE workflow.
Digital-Tutors – Creating Realistic and Effective Product Renders in Maya
In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering. We are going to learn how to create an effective product presentation within tight deadline and few photo references to help us.
In this set of tutorials we will learn various rigid body techniques. We'll start by learning ways to improve your rigid body workflow, while understanding how stand-in and proxy objects work, and how they can be used to solve simulations efficiently.
VTC - Carrara Studio 3
Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts.
VTC - Carrara Studio 2
Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application.
VTC - Carrara 7 Pro
Carrara 7 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this instructional series enables new users to quickly become familiar with the software’s working methods using common language and a friendly, matter-of-fact format. After all the basics of scene creation and best methods for 3D are covered, the author leads users into more advanced features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines
VTC - Carrara 6 Pro
Carrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the software’s working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines.
VTC - Carrara 5
Carrara 5 is an easy-to-use but extremely powerful 3D application for both PC and Macintosh/MacIntel. Able to produce high resolution, lithography quality art to animated movies complete with particle effects, Carrara is one of the most universal 3D toolsets for any studio or work environment. This simple to follow how-to course functions on two levels: 1) Introduces someone new to Carrara software to the ins and outs of 3D content creation with this amazing tool, and 2) Demonstrates advanced capabilities for more experienced users - building on top of fundamentals. Work files are made available, so users can successfully explore and discover the secrets of working with Carrara!