The Gnomon Workshop: Character Modeling for Next-Gen Games
Character Modeling for Next-Gen Games | 1.34 Gb

In this DVD, Richard Smith guides you through modeling a Next-Gengame character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could_be_applied using other 3D_modeling software.


The Gnomon Workshop: Character Modeling for Next-Gen Games


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The Gnomon Workshop: Character Modeling for Next-Gen Games

Chapters:

1.Overview

2.Reference and Block Out Model

3.Legs

4.Torso

5.Backpack

6.Game Geometry

 

More info: http://www.thegnomonworkshop.com/store/product/523/

 

The Gnomon Workshop: Character Modeling for Next-Gen Games
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The Gnomon Workshop: Character Modeling for Next-Gen Games

14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed



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