5.0 Mustang & Super Fords USA - August 2012
5.0 Mustang & Super Fords USA - August 2012
English | 164 pages | HQ PDF | 125,7 Mb


5.0 Mustang & Super Fords is dedicated to late model Fords and provides readers with an array of performance how-to's, technical advice, competition tips, new product evaluations, and the latest innovations in street performance.

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Joe Benitez Artworks
400 JPG | ~600x800 | 77.7 Mb

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3 GB+ Tutsplus Premium Texture Pack - Tuts+

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Stock vector: Beautiful wedding woman
Stock vector: Beautiful wedding woman
3 EPS + AI | 49,4 mb

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Stock vector: Retro city & country
Stock vector: Retro city & country
2 EPS + AI | 24,2 mb

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Stock photo: Tasty pizza
Stock photo: Tasty pizza
4 JPG | max 6000x5600 | 44,9 mb

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Stock vector: Football icons
Stock vector: Football icons
3 EPS + AI | 19,1 mb

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Stock vector: Teeth & dental
Stock vector: Teeth & dental
4 EPS + AI | 14,6 mb

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The iPhone Pocket Guide, Sixth Edition
The iPhone Pocket Guide, Sixth Edition By Christopher Breen
2011 | 336 Pages | ISBN: 0321814118 | EPUB + PDF | 7 MB + 7 MB


New Apple iPhone 4S users will want to start using their devices as soon as they get their hands on them, and The iPhone Pocket Guide shows them how. Trusted gadget teacher Christopher Breen reveals the quickest way to learn iPhone 4S features. Everything is covered including the basics such as making calls and navigating through your music, TV shows, and movies. Along the way, Christopher Breen offers hints for making the most of the device's settings and troubleshooting advice.

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Final Cut Pro X: Making the Transition
Final Cut Pro X: Making the Transition By Larry Jordan
2011 | 352 Pages | ISBN: 0321811267 | EPUB + PDF | 34 MB + 16 MB


Final Cut Pro X has literally rocked the film and video-editing world by completely re-imagining the inherent concepts of nonlinear editing. For many editors and users of the previous versions of Final Cut Pro, it is like starting anew and learning a brand-new program. Those experienced with previous versions of Final Cut and other non-linear editors such as iMovie, Adobe Premiere Pro, and Avid Media Composer already understand the basic concepts of editing and are now looking for a quick guide to getting started.

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Ripple Training: Mastering Shapes, Paint & Masks in Motion 5 (2012)
Ripple Training: Mastering Shapes, Paint & Masks in Motion 5 (2012)
English | Duration: 2h 49m | H264 | 1152x720 | 30fps 493kbps | AAC 128kbps 44.1KHz | 836MB
Genre: eLearning

Shapes, Paint Strokes and Masks are the building blocks of engaging motion graphics. Shapes are "primitives" from which Paint Strokes and Masks can be created. They are also quite useful as cell sources for Replicator and Particle effects. In this tutorial, you'll discover how versatile shapes are, as you create and animate paint stroke effects; mask a moving subject and then track it; morph one shape into another; animate shapes using an audio parameter behavior and much more! Mastering Shapes, Paint Strokes and Masks in Motion 5 is a tutorial that will pay off in huge creative dividends as you explore both the mechanics and possibilities behind these important tools.

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Agile Experience Design: A Digital Designer's Guide to Agile, Lean, and Continuous
Agile Experience Design: A Digital Designer's Guide to Agile, Lean, and Continuous By Lindsay Ratcliffe, Marc McNeill
2011 | 320 Pages | ISBN: 0321804813 | EPUB + PDF | 14 MB + 9 MB


Agile development methodologies may have started life in IT, but their widespread and continuing adoption means there are many practitioners outside of IT--including designers--who need to change their thinking and adapt their practices. This is the missing book about agile that shows how designers, product managers, and development teams can integrate experience design into lean and agile product development. It equips you with tools, techniques and a framework for designing great experiences using agile methods so you can deliver timely products that are technically feasible, profitable for the business, and desirable from an end-customer perspective.

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3ds max 6 Killer Tips
3ds max 6 Killer Tips By Jon A. Bell
2004 | 320 Pages | ISBN: 0735713863 | EPUB + PDF | 98 MB + 122 MB


3ds max 6 Killer Tips features 275 hot tips--all illustrated, all in full color, for all levels of 3ds max users, from newbie to advanced. Get instant help on UI customization, modeling, animation, lighting, materials and texturing, rendering (including mental ray 3 secrets), the Reactor dynamics system, Particle Flow, Bones and IK, the Portable License Utility, and more! Learn how to enhance your 3ds max renderings with programs such as Adobe Photoshop and Discreet Combustion! Speed up your workflow and create stunning effects with more than 40 MAXScript tips, created by guest contributor and scripting expert Borislav Petrov. Written and edited by Jon A. Bell, professional 3D artist (The Discovery Channel, The History Channel, National Geographic) and author of the best-selling 3D Studio MAX f/x book series, 3ds max 6 Killer Tips is a must-have reference for every 3ds max 6 artist!

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What is Psychology? 3 edition

What is Psychology? 3 edition By Ellen E. Pastorino, Susann M Doyle-Portillo
2011 | 800 Pages | ISBN: 1111343667 , 111134700X | PDF | 67 MB


Ellen Pastorino and Susann Doyle-Portillo are dedicated, award-winning psychology professors with an infectious enthusiasm for teaching psychology. Praised in previous editions for fostering students' curiosity, WHAT IS PSYCHOLOGY? Third Edition, extends the authors' successful and engaging approach to teaching the introductory psychology course. The authors have found that when students are curious they are motivated to explore and truly learn how psychological concepts are connected. This book unlocks readers' curiosity by capturing their interest and then helping them see connections between personal stories, applications to their own lives, and psychological concepts that they will use and retain in and out of the classroom.
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Procedural Elements of Computer Graphics, 2nd edition

Procedural Elements of Computer Graphics, 2nd edition By David F. Rogers, Rogers
1997 | 752 Pages | ISBN: 0070535485 | DJVU | 20 MB


This text offers complete coverage of computer graphics. As a textbook, it can be used effectively in senior-level computer graphics courses or in first year graduate-level courses. It features an emphasis on rendering and in-depth coverage of all classical computer graphics algorithms. Procedural Elements of Computer Graphics also contains more than 90 worked examples, and is suitable for use by professional programmers, engineers, and scientists.
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