Compositing a CG Building Leap

Compositing a CG Building Leap in AE | 1.2GB Hotfile

In this tutorial we will be stepping through the process of compositing this CG shot over a live footage background plate. We’ll show you how to import the 3D multi-pass renders and how to correctly layer them in the comp. We’ll also go through the process of color correcting the elements to better marry them into the background plate. Then we’ll step through the process of creating a glass particle system using Particular. We will also add motion blur to various elements using the ReelSmart motion blur plug-in. Once you have completed this tutorial, you will have a much greater understanding of the types of challenges faced throughout a production compositing process, and how to tackle such challenges to get high quality output.
 t-mick |  Comments: (0) | 

AE Tuts+ Convert A Still Photo Into 3D Animated Stained Glass

Today we’re collaborating with sister site Vectortuts+ in bringing you this two-part Premium tutorial. Rob Birnholz will demonstrate a technique for converting a still image into a dynamic 3D animation. Highlights include prepping an image in Photoshop, vectorizing via Live Trace in Illustrator, using the knife tool, converting paths to layers, importing as a comp in After Effects, animating vector art in 3D using Zaxwerks Layer Tools, saving preset effects and other basic compositing tips.
 t-mick |  Comments: (1) | 

Digital-Tutors : Architectural Detailing in ZBrush

Digital-Tutors : Architectural Detailing in ZBrush

In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush

Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.

 t-mick |  Comments: (1) | 

Digital-Tutors : Creating Game Characters with Maya 2011 and ZBrush 4
Digital-Tutors : Creating Game Characters with Maya 2011 and ZBrush 4

In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model.

In this course, we'll go through the process of using Maya and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high resolution pieces onto the new mesh. In the end we'll have taken a model of 20 million polygons down to a very useable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
 t-mick |  Comments: (0) | 

Digital-Tutors : Creating High Resolution Characters in ZBrush 4

In this course we'll use ZBrush to build and detail a high resolution biker character.

ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. If you're new to ZBrush, I encourage you to first check out the introductory courses, as well as the courses on some of the new features in ZBrush 4 like Shadowbox and Spotlight. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models.
 t-mick |  Comments: (0) | 

cmiVFX - Cinema 4D: Thinking Particles and XPresso Training

cmiVFX - Cinema 4D: Thinking Particles and XPresso Training
English | DIVX 1472x830 | MP3 128 Kbps | 4.35 GB
Genre: eLearning
cmiVFX Releases New Thinking Particles and XPresso Video Kit for CINEMA 4D R11
Introduction to XPresso
Understanding how to navigate and create inside XPresso is crucial to managing Thinking Particles. With clear step by step execution, we will instruct you on the principals of working with XPresso networks and how they divide into the connections you would potentially seek.
 t-mick |  Comments: (0) | 

After Effects & Mocha Tutorials By Mamoworld (2010/ENG)
English | mp4 | 1280x720 | 23.976 fps | h264 1729 kbps | AA3 128 Kbps | 1.77 GB
Home Page
Genre: Eleaning
 namdatviet |  Comments: (0) | 

‘The Civil War Cannon’ – Modeling Day 3 – CG Premium Content
eLearning | 483.34 MB

In day 3 of the multi-part “Civil War Cannon” series, available exclusively to our Premium subscribers. Chris continues working towards completing the cannon’s detailed under carriage and barrel mounting system, by adding many of the remaining detail pieces. Including the clamps, chains and rivets. So let’s continue on!…
 namdatviet |  Comments: (0) | 

Turbo Training - 3ds Max Training Collection
English | TSCC 1024x768 | MP3 32 Kbps | 41.3 GB
Genre: eLearning
CreatureFX: Volume 1, PFlow Toolbox Office: Vol. 1, PFlow Toolbox Office: Vol. 2, FumeFX Essentials, FumeFX Advanced, Advanced Visual Effects, Advanced Visual Effects 2, Advanced Visual Effects 3, ParticleFX for Film, Cloth Techniques, Advanced Cloth Workshop
 namdatviet |  Comments: (0) | 

Dodge Charger Modeling in 3ds Max Tutorial
English | 04DVD | TSCC 1280x996 | AAC 352 Kbps | 14.6 GB
Genre: eLearning
 namdatviet |  Comments: (0) | 

Andrea Miniatures: Learning the lessons of painting miniatures acrylic - ISO | 622 MB
Lessons from the painting of miniatures from the company Andrea Miniatures
How do vysvetleniya and shadows , Custom pigments , draw patterns on the miniatures
 namdatviet |  Comments: (0) | 

Smart Web 2.0 Pricing Table - GraphicRiver - REUPLOADED
HF | 1.4 MB
Smart web 2.0 pricing table
Easy to change size and colour, unique concept, font used arial & impact
 arsenic |  Comments:  | 

VTC - CorelDRAW Graphics Suite X4 Tutorials
(.mov),AVC 4:3 7,5 fps ~90 kbps | 2010 | 800x600px | AAC 44,1 kHz 2ch 48 kbps | English | 450 MB
Genre: Video Training, eLearning

Delve headlong into Corel Graphic Suite X4 and discover the possibilities! VTC author, Geoff Blake, begins by giving you a foundational understanding of raster and vector graphics and teaching you techniques for navigating through the many options provided by the CorelDraw interface. He will then guide you through using shapes, custom objects, fills, fill effects, and more. Geoff then demonstrates key techniques for achieving amazing effects and building flexible files using layers, multiple pages, and threaded text frames. Finally, you will learn how to optimize your work for output both online and in print. To begin learning today, simply click on the movie links.
 namdatviet |  Comments: (1) | 

LostPencil - 3D Apprenticeship Training for 3ds max - UV Mapping | 3 CD | 2.27Gb
Video tutorial for texturing with UV-coordinates in 3ds max
 namdatviet |  Comments: (0) | 

Create A Complete Architecture Scene in 3DS Max | MP4 | 1Gb
In this new tutorial for 3ds max we’ll start to work on a architectural interior scene with a pool inside. We’ll start modeling the entire scene using standard poly modeling tools as extrusion, chamfer and standard primitives. Then we’ll start assigning simple shader and we’ll add a basic illumination using a Sun/Sky for Mental Ray using the Daylight system and some Sky Portal. We’ll take a look at basic rendering setup using Mental Images iRay Renderer.
 namdatviet |  Comments: (0) | 

Brushes for Photoshop - Frames
Brushes for Photoshop - Frames 1 abr + 6 png frame (bonus) ABR | 5,13 MB
 GalinaV |  Comments: (0) | 

Cgtuts+ The Civil War Cannon Day 1
eLearning | 576.70 MB

This week Cgtuts+ brings you another amazing two part, in-depth Houdini tutorial, available exclusively to our Premium subscribers. The tutorial follows Houdini artist Alvaro Castaneda as he walks us through the creation of this awesome animated pinboard scene. Today’s part covers the creation of the model, whilst part 2 goes on to look at animation and rendering. We know you’re going to love it!
 namdatviet |  Comments: (0) | 

Cgtuts: How to Create a Video Game Dumpster The Complete Current-Gen Workflow
As technology evolves, the tools and requirements for creating current-gen game art are constantly changing. In this tutorial we will learn the current game art workflow in its entirety, from the low-poly model all the way to final game-ready asset. We will create a realistic grimy dumpster suitable for any urban setting.

This mammoth video training series features over 194 minutes of video instruction on all aspects of game art creation, including creating the low-poly and high-poly models, the UVW unwrap, baking normal maps from high-poly, and creating diffuse, specular and detail bump textures.
 namdatviet |  Comments: (0) | 

Clipart - Celebratory Sweets and Flowers
Clipart - Celebratory Sweets and Flowers 32 PNG | min 428x288 px - max 1500x1098 px | 33 Mb
 Alimok |  Comments: (0) | 

Cgtuts: Model a High-Poly Roof Hatch in 3ds Max
In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.
 namdatviet |  Comments: (0) | 

Cgtuts: Model a Modern Spiral Staircase in 3ds Max
In this tutorial Ben Tate will demonstrate his approach to modeling a modern style spiral staircase in 3d Studio Max. The main focus will be spline modeling, although Ben will reiterate some of the more common poly modeling techniques too.

We will begin the tutorial by creating one of the steps and a simple railing post, and then look at cloning and positioning these objects into the necessary spiral pattern. Once that has been achieved, we will discuss how we can create and align the stair railing. Then, with the staircase complete, we will move on to create a hole in the upper floor for our staircase to pass through, and finish off the top landing by adding a circular railing. Finally, we will make any required adjustments to our splines, and finish the project off by organizing our scene.
 namdatviet |  Comments: (0) | 

Cgtuts: Model a High-Poly Car Wheel in 3ds Max
The wheels are an often overlooked, but extremely important element in perfecting the look of any car, and the many techniques and tools needed to properly build them can be applied to nearly any hard surface modeling project. In this intermediate to advanced level video tutorial, you will learn how to model a detailed high-poly car wheel from blueprints.
 namdatviet |  Comments: (0) | 

Cgtuts: Model Paint and Animate a Realistically Stylised Eye In 3ds Max
This is a multiple part video tutorial on how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
 namdatviet |  Comments: (0) | 

3D Studio Max Tutorials | project files | .avi | 2.06Gb

Chapter 01 - Editable Poly Modeling
Chapter 02 - Using the Unwrap UVW Modifier
Chapter 03 - Material Improvements
Chapter 04 - Hair
Chapter 05 - Cloth
Chapter 06 - Biped
Chapter 07 - Character Animation with Bones
Chapter 08 - Animation Controllers
Chapter 09 - Skinning
Chapter 10 - Rendering
Chapter 11 - Project Management
 namdatviet |  Comments: (0) | 

Cgtuts: Model UV and Texture a Complete Manga Character in Blender
Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!
 namdatviet |  Comments: (0) | 

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